An editor in Rust within minutes
Stephen started 4 Grok bots and asked for a game engine. He writes that within minutes he had an editor in Rust, with .NET 10 scripting and hot reloading while the game was running.
Done with Grok BotModerate
What was done
On 10 October 2026 Stephen (@OnXStephen) writes that he tried Grok Bot. He started 4 bots, with the first acting as coordinator. He asked them to build a game engine with Unity's ease of use, without the mistakes he named, including 1539 render pipeline versions. He writes that within minutes he had a working editor, built in Rust, with .NET 10 scripting, a native multi-threaded runtime, culling, built-in weather, water simulation and hot reloading while the game was running.
How it went
He writes that the editor worked, with the parts he lists. The post has no code, no test and no link to the editor.
Worth knowing
1539 is a figure in his request, not a figure he gives for what was built. The post does not say the editor is in use in a game that has been released.
How to do it
- Describe [engine] in one paragraph, including what it should not repeat from [other tool].
- Ask for an editor as a draft, and ask it to name the language, the scripting and what actually runs.
- Run it yourself. Do not release it until you have seen it start.
Try it with Grok Bot
Build a draft editor for [engine] in [language]. Say what runs, and what is only named. Do not publish and do not deploy anything until I say yes.
Replace text in brackets with your own.
Done when. You have started the editor yourself, and nothing has been released.
Safety rule. The agent does not publish the code and does not deploy anything until you say yes.
Read the original
Read the original · @OnXStephen on X ·